Events
Events are a way to emit data from a contract. All events must be defined in the Event
enum, which must be annotated with the #[event]
attribute.
An event is defined as a struct that derives the starknet::Event
trait. The fields of that struct correspond to the data that will be emitted. An event can be indexed for easy and fast access when querying the data at a later time by adding a #[key]
attribute to a field member.
Here's a simple example of a contract that emits an event each time a counter is incremented by the increment
function:
#[starknet::contract]
pub mod EventCounter {
use starknet::{get_caller_address, ContractAddress};
use starknet::storage::{StoragePointerReadAccess, StoragePointerWriteAccess};
#[storage]
struct Storage {
// Counter value
pub counter: u128,
}
#[event]
#[derive(Copy, Drop, Debug, PartialEq, starknet::Event)]
// The event enum must be annotated with the `#[event]` attribute.
// It must also derive at least the `Drop` and `starknet::Event` traits.
pub enum Event {
CounterIncreased: CounterIncreased,
UserIncreaseCounter: UserIncreaseCounter,
}
// By deriving the `starknet::Event` trait, we indicate to the compiler that
// this struct will be used when emitting events.
#[derive(Copy, Drop, Debug, PartialEq, starknet::Event)]
pub struct CounterIncreased {
pub amount: u128,
}
#[derive(Copy, Drop, Debug, PartialEq, starknet::Event)]
pub struct UserIncreaseCounter {
// The `#[key]` attribute indicates that this event will be indexed.
// You can also use `#[flat]` for nested structs.
#[key]
pub user: ContractAddress,
pub new_value: u128,
}
#[abi(embed_v0)]
impl EventCounter of super::IEventCounter<ContractState> {
fn increment(ref self: ContractState, amount: u128) {
self.counter.write(self.counter.read() + amount);
// Emit event
self.emit(Event::CounterIncreased(CounterIncreased { amount }));
self
.emit(
Event::UserIncreaseCounter(
UserIncreaseCounter {
user: get_caller_address(), new_value: self.counter.read(),
},
),
);
}
}
}